58 lines
1.9 KiB
Markdown
58 lines
1.9 KiB
Markdown
# Storybook Addon Interactions
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Storybook Addon Interactions enables visual debugging of interactions and tests in [Storybook](https://storybook.js.org).
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## Installation
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Install this addon by adding the `@storybook/addon-interactions` dependency:
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```sh
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yarn add -D @storybook/addon-interactions @storybook/test
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```
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within `.storybook/main.js`:
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```js
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export default {
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addons: ['@storybook/addon-interactions'],
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};
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```
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Note that `@storybook/addon-interactions` must be listed **after** `@storybook/addon-actions` or `@storybook/addon-essentials`.
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## Usage
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Interactions relies on "instrumented" versions of Vitest and Testing Library, that you import from `@storybook/test` instead of their original package. You can then use these libraries in your `play` function.
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```js
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import { expect, fn, userEvent, within } from '@storybook/test';
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import { Button } from './Button';
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export default {
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title: 'Button',
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component: Button,
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args: {
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onClick: fn(),
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},
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};
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const Template = (args) => <Button {...args} />;
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export const Demo = Template.bind({});
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Demo.play = async ({ args, canvasElement }) => {
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const canvas = within(canvasElement);
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await userEvent.click(canvas.getByRole('button'));
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await expect(args.onClick).toHaveBeenCalled();
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};
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```
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In order to enable step-through debugging in the addon panel, calls to `userEvent.*`, `fireEvent`, `findBy*`, `waitFor*` and `expect` have to
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be `await`-ed. While debugging, these functions return a Promise that won't resolve until you continue to the next step.
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While you can technically use `screen`, it's recommended to use `within(canvasElement)`. Besides giving you a better error
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message when a DOM element can't be found, it will also ensure your play function is compatible with Storybook Docs.
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Note that the `fn` function will assign a spy to your arg, so that you can assert invocations.
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